#pragma once

#include "DColor.h"

struct DMaterial
{
	DColor m_ambient;
	DColor m_diffuse;
	DColor m_specular;
	DColor m_emissive;
	float  m_power;

	DMaterial()
	{
		m_ambient  = DColor(CL_WHITE);
		m_diffuse  = DColor(CL_WHITE);
		m_specular = DColor(CL_WHITE);
		m_emissive = DColor(CL_WHITE);
		m_power    = 1.0f;
	}
};